Cart
Product categories
Support Us!
If you like what I do please support us on Ko-fi or Patreon.
Follow Us!
Join Our Newsletter!
Vote For Us!
Login
Polls
Loading ...
Events
There are no upcoming events.
An online webcomic about a group of cowboys/cowgirls and their Zombie herd.
An online webcomic about a group of cowboys/cowgirls and their Zombie herd.
5 thoughts on “558 – Cotton Clad Calamity”
Raznaak
Yup, he’s a bastard XD
Dr. Norman (not a real doctor)
Are those pajamas available in XXXL in the gift shop?
Otaku
It’s been a while, so let me ask: Did we get a reason for him to WANT Susie dead? Not to backseat, but if we didn’t, I’m worried were about to move into “Stupid Evil” territory. Now, stupid happens, don’t get me wrong. It’s not bad storytelling for that to be the case here.
You’ve just done a good job NOT having that be a driving factor, so the “Kill off the stars of my successful reality TV show.” seems shortsighted, otherwise. Oh, I guess I could be mistaken about the in-story reality TV show’s success. Like, if the company behind them is losing money, or they think a change in management at the ranch would make the whole thing more popular/profitable, then I can see the above scenario happening as well.
I REALLY think I’m just forgetting something important, but that I don’t have time to deep dive to remind me of, hence the comment. >_<
Deoxy
It certainly has been stretched out over quite a while, but there have definitely been hints from quite near the beginning that whoever is running the reality TV show definitely wants her dead.
But I certainly don’t recall any reason why.
Clint
Yeah it’s fair to not remember since it’s been a hot minute (many, many minutes) but if you feel like a refresher the most relevant bits would be the beginning of Episode 8 and the end of Episode 15. We haven’t explicitly spelled out exactly what The Exec means by his “side hustle” or who was on the other end of that phone call, though.
I’m hoping that when the whole thing is eventually available it will make sense, or at least enough sense to have hung this narrative on.
Latest Comics
#160. 153 – Saving Face
25 Jan 23, 2013
#159. 152 – Memory Lame
17 Jan 16, 2013
#158. 151 – Traveler’s Check
24 Jan 09, 2013
#157. 150 – Counting Coup
24 Dec 19, 2012
#156. 149 – Repopularity
56 Dec 12, 2012
#155. 148 – Fashion Play
55 Dec 05, 2012
#154. EPISODE SEVEN
60 Dec 02, 2012
#153. 147 – Turning Point (END OF EPISODE 6)
56 Nov 21, 2012
#152. 146 – I Say Thee Neigh
54 Nov 14, 2012
#151. 145 – The Prod Gets Even
19 Nov 07, 2012
#150. 144 – Cloudy With A Chance Of Pain
18 Oct 31, 2012
#149. 143 – All Chucked Up
16 Oct 24, 2012
#148. 142 – Not Even A Cigarette
19 Oct 17, 2012
#147. 141 – Three Up, Three Down
19 Oct 10, 2012
#146. 140 – Spoken Promises
23 Oct 03, 2012
#145. 139 – Family Matters
20 Sep 26, 2012
#144. 138 – Dealing Out
25 Sep 19, 2012
#143. 137 – A Conscience Decision
21 Sep 12, 2012
#142. 136 – Teed Off
38 Sep 05, 2012
#141. 135 – Fluid Mechanics
21 Aug 29, 2012
Latest Chapters
Episode 22
Episode 21
Episode 20
Episode 19
Episode 18
Episode 17
558 – Cotton Clad Calamity
What would you call this? Armchair assassination? Merk-from-home?
Well, Suzie ain't dead (or undead) quite yet, so we'll just have to see if his gloating is justifiable.
Straying the course…
Ever experienced being the game master of a tabletop roleplaying game? If not, maybe you’ve been a player, or at least watched, or at very least let’s get to the important bit:
If you want to tell a story your way, go write a novel, ‘cuz TTRPG ain’t the place to try that. Unbound by narrative conventions, invisible walls, or sometimes even the merest inklings of common sense, players are (in)famously capable of screwing up your best laid plans. Try to railroad them and you’ll just end up with a Sherman’s necktie.
Now me, I always would advise aspiring GMs to stay flexible with their communal storytelling, but also I liked to think I could get very, very sneaky about getting a game back on track. The players, after all, don’t know where All This(tm) is going, and so it’s just a matter of arranging things so that they’ll feel great about taking the path less traveled, but eventually said path is just going to happen to loop back into the main line, and if you’re really good about it they’ll think it was all their idea.
I suppose I bring this up because even if you’re the sole author of a story, there are many paths from A to B and it can be beneficial to acknowledge that. Shit happens. First draft don’t make no gawl-dang sense. Should you keep trying to hammer the proverbial peg through the hole it doesn’t fit, or take a little detour? You’re still gonna get where you need to go and you might even be in a lot better shape when you do.
So, you know, don’t be afraid to get lost sometimes. All roads lead to Rome. Might as well take the fun ones.
Calendar
BlueSky Latest Posts
Writer’s Blog Archives