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San Diego Comic Con: SP-N7
Dates: Jul 22 - 26
Location: San Diego Convention Center, 111 Harbor Dr, San Diego, CA 92101, USA ( MAP)Details:Clint & Dawn Wolf will be at San Diego Comic Con, as Lab Reject Studios. We will be at booth N7 in Small Press.








3 thoughts on “555 – Concepts Of A Plan”
Dr. Norman (not a real doctor)
Oh for crissake …
Crazyman
I hope she’s got more than 12% of a plan… 😅
Mattexian
Hopefully she’s not pulling a “Leroy Jenkins!”
Latest Comics
#277. 266 – Refuting The Obvious
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#276. 265 – Distilled Waters
14 Aug 26, 2015
#275. 264 – Gaps In The Coverage
23 Aug 19, 2015
#274. 263 – Crime Scene Insinuations
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#273. 262 – Harsh Generosity
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#272. 261 – Damning Evidence
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#271. 260 – Hospitalized Hospitality
28 Jul 22, 2015
#270. 259 – Punch The Other Cheek
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#269. 258 – Burn Notice
19 Jun 24, 2015
#268. 257 – On The Fence
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#267. 256 – Zeds Getting You Down?
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#266. 255 – Exit Strategy
15 Jun 03, 2015
#265. 254 – Olé!
13 May 27, 2015
#264. 253 – Bait And Switches
13 May 20, 2015
#263. 252 – Smooth Coating
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#262. 251 – How Green Was My Alley
15 May 06, 2015
#261. 250 – Best Practices
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#260. 249 – Basic Instincts
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#258. EPISODE ELEVEN
51 Apr 13, 2015
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555 – Concepts Of A Plan
Flash and substance – dissecting a comics layout
- Finally, we have the choice of how to display the lone line of dialogue: in… between… moments. There is a real sense of velocity here because there’s no time to say anything lengthy. There’s not even time to say a short sentence in the space of a single panel, it takes three of them to utter what at most would be two seconds of words. This neatly follows the idea of a page where the protagonist descends from top to bottom at a rate of hundreds of feet per second, and is most likely also why the sound effect of the breaking window is isolated and unfinished–Flash hits the street before the glass has stopped tinkling.
By setting all this up, Manapul and Buccellato were able to split what could’ve been left as a lazy splash page (last panel sound effects notwithstanding) into 11 segments that tell the story far more effectively, even if five of the panels are there mainly for completeness and contrast. It’s a carefully crafted piece that draws your attentions exactly where they need to go and makes you feel exactly what you’re meant to feel, and does it so well we don’t need a lick of duo-specific narration from our hero explaining what’s happening or what he’s doing–and that’s important considering this is a situation happening so fast he should be running on instinct. That old silver age silliness of “Only a fraction of a second to react!” plays out exactly where it should for a piece needing that frame of immediacy–unspoken, unthought, except as a given to the actions occurring; a feature especially important to a superhero like The Flash where speed should be a major theme of the physicality. There were several impressive moments like this in the comic, and I highly recommend picking it up if you want to experience some enthusiastic pros at work with great visual instincts on how to guide a reader’s eye. I didn’t need to be a fan of The Flash to know that these guys are, and that they’re having some great fun with the opportunity they’ve been granted to not only reboot a classic hero, but show the storytelling core of that hero in a way only comics can do. In any case, I hope this article explained a bit more about my views on how all the aspects of a comic’s presentation can contribute to the tale being told. These are lofty heights we probably only rarely achieve with Zombie Ranch (if ever) but they’re something I feel important to keep in mind and strive for as a creator. When it’s done right, it’s the kind of work that really inspires, and makes the medium shine.Calendar
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