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San Diego Comic Con: SP-N7
Dates: Jul 22 - 26
Location: San Diego Convention Center, 111 Harbor Dr, San Diego, CA 92101, USA ( MAP)Details:Clint & Dawn Wolf will be at San Diego Comic Con, as Lab Reject Studios. We will be at booth N7 in Small Press.








3 thoughts on “555 – Concepts Of A Plan”
Dr. Norman (not a real doctor)
Oh for crissake …
Crazyman
I hope she’s got more than 12% of a plan… 😅
Mattexian
Hopefully she’s not pulling a “Leroy Jenkins!”
Latest Comics
#137. 131 – The Deadliest Catch
17 Aug 01, 2012
#136. 130 – Gotcha Covered
36 Jul 25, 2012
#135. 129 – A Need For Speed
31 Jul 11, 2012
#134. 128 – The Farmer And The Zedmen
20 Jul 04, 2012
#133. 127 – Time Alarm
18 Jun 27, 2012
#132. 126 – Blood Simple
20 Jun 20, 2012
#131. 125 – This Is My Distraction
67 Jun 13, 2012
#130. 124 – Count To Ten
59 Jun 06, 2012
#129. EPISODE SIX
54 Jun 04, 2012
#128. 123 – The Wild Card (END OF EPISODE 5)
52 May 23, 2012
#127. 122 – She Was Gonna Say “Customer”
56 May 16, 2012
#126. 121 – A Looming Decision
31 May 09, 2012
#125. 120 – One With A Bullet
22 May 02, 2012
#124. 119 – Gotta Laugh Or Cry
20 Apr 25, 2012
#123. 118 – Brewing And Stewing
39 Apr 18, 2012
#122. 117 – Crazy Like A Phoenicopterus
53 Apr 11, 2012
#121. 116 – The Lawn Ranger
45 Mar 28, 2012
#120. 115 – But Beer Itself
43 Mar 21, 2012
#119. 114 – Smoke, Noise, And Hollerin’
45 Mar 14, 2012
#118. 113 – A Moment With Suzie
14 Mar 07, 2012
Latest Chapters
Episode 22
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Episode 18
Episode 17
555 – Concepts Of A Plan
Flash and substance – dissecting a comics layout
- Finally, we have the choice of how to display the lone line of dialogue: in… between… moments. There is a real sense of velocity here because there’s no time to say anything lengthy. There’s not even time to say a short sentence in the space of a single panel, it takes three of them to utter what at most would be two seconds of words. This neatly follows the idea of a page where the protagonist descends from top to bottom at a rate of hundreds of feet per second, and is most likely also why the sound effect of the breaking window is isolated and unfinished–Flash hits the street before the glass has stopped tinkling.
By setting all this up, Manapul and Buccellato were able to split what could’ve been left as a lazy splash page (last panel sound effects notwithstanding) into 11 segments that tell the story far more effectively, even if five of the panels are there mainly for completeness and contrast. It’s a carefully crafted piece that draws your attentions exactly where they need to go and makes you feel exactly what you’re meant to feel, and does it so well we don’t need a lick of duo-specific narration from our hero explaining what’s happening or what he’s doing–and that’s important considering this is a situation happening so fast he should be running on instinct. That old silver age silliness of “Only a fraction of a second to react!” plays out exactly where it should for a piece needing that frame of immediacy–unspoken, unthought, except as a given to the actions occurring; a feature especially important to a superhero like The Flash where speed should be a major theme of the physicality. There were several impressive moments like this in the comic, and I highly recommend picking it up if you want to experience some enthusiastic pros at work with great visual instincts on how to guide a reader’s eye. I didn’t need to be a fan of The Flash to know that these guys are, and that they’re having some great fun with the opportunity they’ve been granted to not only reboot a classic hero, but show the storytelling core of that hero in a way only comics can do. In any case, I hope this article explained a bit more about my views on how all the aspects of a comic’s presentation can contribute to the tale being told. These are lofty heights we probably only rarely achieve with Zombie Ranch (if ever) but they’re something I feel important to keep in mind and strive for as a creator. When it’s done right, it’s the kind of work that really inspires, and makes the medium shine.Calendar
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