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San Diego Comic Con: SP-N7
Dates: Jul 22 - 26
Location: San Diego Convention Center, 111 Harbor Dr, San Diego, CA 92101, USA ( MAP)Details:Clint & Dawn Wolf will be at San Diego Comic Con, as Lab Reject Studios. We will be at booth N7 in Small Press.








3 thoughts on “555 – Concepts Of A Plan”
Dr. Norman (not a real doctor)
Oh for crissake …
Crazyman
I hope she’s got more than 12% of a plan… 😅
Mattexian
Hopefully she’s not pulling a “Leroy Jenkins!”
Latest Comics
#117. 112 – A Fence Situation
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#116. 111 – Pushing For Decisions
17 Feb 22, 2012
#115. 110 – Staring Is Caring
17 Feb 15, 2012
#114. 109 – I’ll Make You Famous
18 Feb 08, 2012
#113. 108 – Second Prize Is First Loser
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#112. 107 – Show Don’t Tell
30 Jan 25, 2012
#111. 106 – …There’s Ire
19 Jan 18, 2012
#110. 105 – Where There’s Smoke…
23 Jan 11, 2012
#109. 104 – Do You See What I See?
19 Dec 28, 2011
#108. 103 – Reply Hazy, Try Again
23 Dec 21, 2011
#107. 102 – Chaos Theory
27 Dec 14, 2011
#106. 101 – Panem Et Circenses
52 Dec 07, 2011
#105. 100 – Santone
58 Nov 30, 2011
#104. EPISODE FIVE
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#103. 99 – Event Horizon (END OF EPISODE 4)
51 Nov 16, 2011
#102. 98 – Ignorance Isn’t Bliss
47 Nov 09, 2011
#101. 97 – Dead Man’s Party
17 Nov 02, 2011
#100. 96 – By Their Deeds
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#99. 95 – Nuthin’ To Sneeze At
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#98. 94 – A Bit Too Nosy
25 Oct 12, 2011
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Episode 22
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555 – Concepts Of A Plan
Flash and substance – dissecting a comics layout
- Finally, we have the choice of how to display the lone line of dialogue: in… between… moments. There is a real sense of velocity here because there’s no time to say anything lengthy. There’s not even time to say a short sentence in the space of a single panel, it takes three of them to utter what at most would be two seconds of words. This neatly follows the idea of a page where the protagonist descends from top to bottom at a rate of hundreds of feet per second, and is most likely also why the sound effect of the breaking window is isolated and unfinished–Flash hits the street before the glass has stopped tinkling.
By setting all this up, Manapul and Buccellato were able to split what could’ve been left as a lazy splash page (last panel sound effects notwithstanding) into 11 segments that tell the story far more effectively, even if five of the panels are there mainly for completeness and contrast. It’s a carefully crafted piece that draws your attentions exactly where they need to go and makes you feel exactly what you’re meant to feel, and does it so well we don’t need a lick of duo-specific narration from our hero explaining what’s happening or what he’s doing–and that’s important considering this is a situation happening so fast he should be running on instinct. That old silver age silliness of “Only a fraction of a second to react!” plays out exactly where it should for a piece needing that frame of immediacy–unspoken, unthought, except as a given to the actions occurring; a feature especially important to a superhero like The Flash where speed should be a major theme of the physicality. There were several impressive moments like this in the comic, and I highly recommend picking it up if you want to experience some enthusiastic pros at work with great visual instincts on how to guide a reader’s eye. I didn’t need to be a fan of The Flash to know that these guys are, and that they’re having some great fun with the opportunity they’ve been granted to not only reboot a classic hero, but show the storytelling core of that hero in a way only comics can do. In any case, I hope this article explained a bit more about my views on how all the aspects of a comic’s presentation can contribute to the tale being told. These are lofty heights we probably only rarely achieve with Zombie Ranch (if ever) but they’re something I feel important to keep in mind and strive for as a creator. When it’s done right, it’s the kind of work that really inspires, and makes the medium shine.Calendar
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