Hoo boy… I’ll admit I haven’t been keeping up on the comics industry as well as I could have these past several months, but that didn’t stop my social media feed from lighting up with a great deal of gnashing […]
Read More
Author: Clint
Pop culture timekeeping…
This comic (ideally) publishes once a week, but it’s not like you have to be here for it right on Wednesday. You can come by on Thursday, you can wait for the weekend, or your Monday mid-afternoon doldrums. For that […]
Read More
Relational databases…
There’s this game called Fiasco where you and your friends come up with interrelated characters and proceed to tell a communal story together, guided by some dice rolls and other mechanics. While the story itself is important (and, as you […]
Read More
Put a tail on it and call it a weasel…
The blog title this week comes to me courtesy of the BBC television program (or as they spell it in the former Motherland across the pond of the Atlantic, “programme”) called Blackadder. The premise was basically an excuse to insert […]
Read More
Chekhov’s incidentals…
I’ve written about the storytelling technique of Chekhov’s Gun in several past blogs, but here, a quick refresher: “If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter […]
Read More
Bedbugs to burninations…
What a twelve months or so it’s been. It was around this time last year that we were realizing the extent of a bedbug infestation in our home/studio and put the comic on pause for our longest ever hiatus while […]
Read More
Voice to the voiceless…
So let’s continue the discussion on dialog, because why not? A lot of people struggle with it. Any help those of us who don’t struggle with it (or don’t struggle as much) is probably welcome, assuming we can express our […]
Read More
It’s dialogical, Captain…
So I believe I’ve mentioned that Dawn’s been (off and on) trying to write some comic scripts of her own, and this is where I’ve discovered certain faults of mine as a coach. Writing, especially writing dialogue, just seems to […]
Read More
7DTD: The pride before the fall…
It’s my birthday week, and as a birthday present Dawn at long last finished up an edit of another memorable “horde night” during our group play of 7 Days to Die. After the disastrous encounter that nearly leveled our first […]
Read More
Sounds of silence and sunk cost…
More than seven years ago(!) I wrote a blog where I discussed sound effects in comics. I know because I was going to wittily(?) title this blog “The Sounds of Silence” before it occurred to me to check if I’d […]
Read More
Talking points…
Comics is (with some experimentation aside) a silent medium, that is to say… well, that we don’t hear what they say. Characters “talk” by way of printed words on the page and what voice they have is pieced together in […]
Read More
Ode to a comfy couch…
Well, not really, I’m not feeling my poetic urges quite this moment. But hey, as apocalypse digs go this is pretty nice, right? Come home from a terrifying night of zombie survival, kick back with a homemade brewski and pretend […]
Read More
Virtually spotless…
“Virtually spotless” was how the dish detergent brand Cascade described its cleaning power on glassware. If you’re pausing right now and thinking that’s a functionally meaningless claim to make, congratulations, you have recognized the advertising trick known as the weasel […]
Read More
Science (fiction) marches on…
Ever watched an old movie or television show featuring “future” technology and chuckled because, for example, they considered a phone that didn’t need to be plugged into a wall to be a big deal? Some things like Star Trek‘s replicators […]
Read More
Beyond the trailer…
I feel like this has become a 7 Days to Die blog of late, but uh… sorry not sorry? Listen, I have to tell you I started a new single player game intending to do an Uncle Chuck simulator after […]
Read More
7 Days, 28 Days Later…
In my review of 7 Days to Die last week I talked about how the name of the game largely comes from the mechanic that, by default, the game is set so that every seven days of in-game time a […]
Read More
Fifteen days of Seven Days…
Remember not so long ago when it seemed like you couldn’t throw a digital stick without hitting some sort of zombie apocalypse video game? And that included a handful of attempts at an MMO, such as H1Z1 and Day […]
Read More
Franklin meets the pandemic…
One of American Founding Father Benjamin Franklin’s more famous quotes goes as such: “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.” I’ve often heard the first part paraphrased as “a […]
Read More
Post-apocalypse, for kids!
Welcome to yet another entry in my “I didn’t check this out until now but it’s intriguing so I thought I’d share even though I’m likely the last to know” files: Kipo and the Age of Wonderbeasts. It’s a Netflix […]
Read More
Wait, let me explain…
Ever watched a film where the villain has the hero at their mercy, but instead of finishing them off they have to stop and gloat for a few precious seconds? During which something inevitably happens to turn the tables, at […]
Read More







